using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace HEFramework
{

    /// <summary>
    ///
    /// AB设置储存数据编辑面板
    /// 
    /// ----------------------------------------
    /// 作者 hep
    /// 创建时间：2023-12-21 20:32:13
    /// ----------------------------------------
    /// </summary>
    [CustomEditor(typeof(AssetBundleSettingScriptableObject))]
    public class AssetBundleSettingScriptableObjectInspector : Editor
    {
        public override void OnInspectorGUI()
        {
            AssetBundleGUIStyle.Ensure();
            GUILayout.BeginHorizontal();
            EditorGUILayout.HelpBox(@"To modify this, open the settings window.", MessageType.Info);
            GUILayout.EndHorizontal();
            GUI.enabled = false;
            base.OnInspectorGUI();
        }
    }
}